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bool | _debug_drawRects = false |
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bool | _debug_godMode = false |
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bool | _debug_unlimitedAmmo = false |
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void | shutdown () |
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bool | pollEvents () |
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void | loadLibArchive (const Common::Path &path) |
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Audio::SeekableAudioStream * | loadSoundFile (const Common::Path &path) |
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void | playSound (Audio::SeekableAudioStream *stream) |
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bool | loadScene (Scene *scene) |
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virtual void | updateScreen () |
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uint32 | getMsTime () |
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bool | fired (Common::Point *point) |
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Rect * | checkZone (Zone *zone, Common::Point *point) |
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uint32 | getFrame (Scene *scene) |
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int8 | skipToNewScene (Scene *scene) |
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virtual void | debug_drawZoneRects () |
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void | zoneGlobalHit (Common::Point *point) |
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void | rectHitDoNothing (Rect *rect) |
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void | rectNewScene (Rect *rect) |
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void | scenePsoDrawRct (Scene *scene) |
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void | scenePsoPause (Scene *scene) |
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void | scenePsoDrawRctFadeIn (Scene *scene) |
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void | scenePsoFadeIn (Scene *scene) |
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void | scenePsoPauseFadeIn (Scene *scene) |
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void | scenePsoPreRead (Scene *scene) |
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void | scenePsoPausePreRead (Scene *scene) |
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void | sceneIsoDoNothing (Scene *scene) |
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void | sceneIsoStartGame (Scene *scene) |
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void | sceneIsoPause (Scene *scene) |
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void | sceneNxtscnDoNothing (Scene *scene) |
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void | sceneDefaultNxtscn (Scene *scene) |
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void | sceneSmDonothing (Scene *scene) |
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void | sceneNxtfrm (Scene *scene) |
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The documentation for this class was generated from the following file: