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uint32 | spritePointer = 0 |
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byte | unknown2 [3] |
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int8 | offsetXAnimA = 0 |
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int8 | offsetYAnimA = 0 |
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byte | wAnimA = 0 |
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byte | hAnimA = 0 |
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byte | unknown3 [2] |
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byte | numFramesAnimA = 0 |
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byte | unknown4 [4] |
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byte | speedByteA = 0 |
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int8 | offsetXAnimB = 0 |
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int8 | offsetYAnimB = 0 |
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byte | wAnimB = 0 |
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byte | hAnimB = 0 |
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byte | unknown5 [2] |
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byte | numFramesAnimB = 0 |
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byte | unknown7 [4] |
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byte | speedByteB = 0 |
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byte | unknown6 [24] |
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byte | currentFrameAnimA = 0 |
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byte | currentFrameAnimB = 0 |
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byte ** | animA = nullptr |
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byte ** | animB = nullptr |
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The documentation for this struct was generated from the following file: