ScummVM API documentation
room494.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM494_H
23 #define M4_RIDDLE_ROOMS_SECTION4_ROOM494_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room494 : public Room {
32 private:
33  static void escapeFn(void *, void *);
34  int getSelectedButton() const;
35  void restoreHotkeys();
36 
37 private:
38  int _menuButtons = 0;
39  int _selectedBtn2 = -1;
40  int _selectedBtn1 = -1;
41  machine *_machine1 = nullptr;
42  machine *_machine2 = nullptr;
43  machine *_buttons[6];
44  HotkeyCB _hotkeyEscape = nullptr;
45  HotkeyCB _hotkeySave = nullptr;
46  HotkeyCB _hotkeyLoad = nullptr;
47  bool _selectState = false;
48 
49 public:
50  Room494() : Room() {}
51  ~Room494() override {}
52 
53  void preload() override;
54  void init() override;
55  void daemon() override;
56  void pre_parser() override;
57 };
58 
59 } // namespace Rooms
60 } // namespace Riddle
61 } // namespace M4
62 
63 #endif
Definition: ws_machine.h:130
Definition: room494.h:31
Definition: database.h:28
Definition: room.h:35