ScummVM API documentation
room494.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM494_H
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#define M4_RIDDLE_ROOMS_SECTION4_ROOM494_H
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#include "m4/riddle/rooms/room.h"
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namespace
M4
{
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namespace
Riddle {
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namespace
Rooms {
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class
Room494
:
public
Room
{
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private
:
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static
void
escapeFn(
void
*,
void
*);
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int
getSelectedButton()
const
;
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void
restoreHotkeys();
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private
:
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int
_menuButtons = 0;
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int
_selectedBtn2 = -1;
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int
_selectedBtn1 = -1;
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machine
*_machine1 =
nullptr
;
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machine
*_machine2 =
nullptr
;
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machine
*_buttons[6] = {
nullptr
,
nullptr
,
nullptr
,
nullptr
,
nullptr
,
nullptr
};
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HotkeyCB _hotkeyEscape =
nullptr
;
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HotkeyCB _hotkeySave =
nullptr
;
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HotkeyCB _hotkeyLoad =
nullptr
;
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bool
_selectState =
false
;
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public
:
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Room494
() :
Room
() {}
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~
Room494
()
override
{}
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void
preload()
override
;
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void
init()
override
;
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void
daemon()
override
;
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void
pre_parser()
override
;
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};
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}
// namespace Rooms
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}
// namespace Riddle
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}
// namespace M4
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#endif
M4::machine
Definition:
ws_machine.h:153
M4::Riddle::Rooms::Room494
Definition:
room494.h:31
M4
Definition:
database.h:28
M4::Riddle::Rooms::Room
Definition:
room.h:39
engines
m4
riddle
rooms
section4
room494.h
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