23 #ifndef M4_ADV_R_ADV_GAME_H 24 #define M4_ADV_R_ADV_GAME_H 26 #include "m4/m4_types.h" 33 int16 previous_section = 0;
35 int16 new_section = 0;
36 int16 previous_room = 0;
38 bool camera_pan_instant =
false;
45 new_section = newRoom / 100;
void setRoom(int newRoom)
Definition: adv_game.h:43
Definition: database.h:28
Definition: adv_game.h:30