ScummVM API documentation
adv_game.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_ADV_R_ADV_GAME_H
24 #define M4_ADV_R_ADV_GAME_H
25 
26 #include "common/serializer.h"
27 #include "m4/adv_r/adv.h"
28 #include "m4/m4_types.h"
29 
30 namespace M4 {
31 
32 struct GameControl {
33  int16 room_id = 0;
34  int16 new_room = 0;
35  int16 previous_section = 0;
36  int16 section_id = 0;
37  int16 new_section = 0;
38  int16 previous_room = 0;
39 
40  int32 digi_overall_volume_percent = 100;
41  int32 midi_overall_volume_percent = 100;
42  bool camera_pan_instant = false;
43 
47  void setRoom(int newRoom) {
48  new_room = newRoom;
49  new_section = newRoom / 100;
50  }
51 };
52 
53 } // End of namespace M4
54 
55 #endif
void setRoom(int newRoom)
Definition: adv_game.h:47
Definition: database.h:28
Definition: adv_game.h:32