23 #ifndef M4_ADV_R_ADV_GAME_H 24 #define M4_ADV_R_ADV_GAME_H 26 #include "common/serializer.h" 27 #include "m4/adv_r/adv.h" 28 #include "m4/m4_types.h" 35 int16 previous_section = 0;
37 int16 new_section = 0;
38 int16 previous_room = 0;
40 int32 digi_overall_volume_percent = 100;
41 int32 midi_overall_volume_percent = 100;
42 bool camera_pan_instant =
false;
49 new_section = newRoom / 100;
void setRoom(int newRoom)
Definition: adv_game.h:47
Definition: database.h:28
Definition: adv_game.h:32