ScummVM API documentation
adv_game.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef M4_ADV_R_ADV_GAME_H
24#define M4_ADV_R_ADV_GAME_H
25
26#include "m4/m4_types.h"
27
28namespace M4 {
29
31 int16 room_id = 0;
32 int16 new_room = 0;
33 int16 previous_section = 0;
34 int16 section_id = 0;
35 int16 new_section = 0;
36 int16 previous_room = 0;
37
38 bool camera_pan_instant = false;
39
43 void setRoom(int newRoom) {
44 new_room = newRoom;
45 new_section = newRoom / 100;
46 }
47};
48
49} // End of namespace M4
50
51#endif
Definition: database.h:28
Definition: adv_game.h:30
void setRoom(int newRoom)
Definition: adv_game.h:43