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int16 | room_id = 0 |
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int16 | new_room = 0 |
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int16 | previous_section = 0 |
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int16 | section_id = 0 |
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int16 | new_section = 0 |
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int16 | previous_room = 0 |
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int32 | digi_overall_volume_percent = 100 |
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int32 | midi_overall_volume_percent = 100 |
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bool | camera_pan_instant = false |
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◆ setRoom()
void M4::GameControl::setRoom |
( |
int |
newRoom | ) |
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inline |
Shortcut for setting new room and section
The documentation for this struct was generated from the following file: