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int32 | testTerrain (int16 mask) |
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uint8 | terrainHeight |
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uint8 | height |
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uint16 | terrainMask |
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uint8 | fgdTerrain |
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uint8 | bgdTerrain |
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uint8 | reserved0 [8] |
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uint8 | maskRule |
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uint8 | altMask |
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uint8 | cornerHeight [4] |
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uint8 | cycleRange |
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uint8 | tileFlags |
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uint16 | reserved1 |
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The documentation for this struct was generated from the following file: