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room406.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM406_H
23 #define M4_RIDDLE_ROOMS_SECTION4_ROOM406_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room406 : public Room {
32 private:
33  machine *_billiardTable = nullptr;
34  machine *_painting = nullptr;
35  machine *_mirror = nullptr;
36  machine *_cardDoor = nullptr;
37  machine *_gamesCabinet = nullptr;
38  machine *_desk = nullptr;
39  machine *_poolBall = nullptr;
40  machine *_emptyDrawer = nullptr;
41  machine *_envelope = nullptr;
42  machine *_keys = nullptr;
43  machine *_cards = nullptr;
44  int _rptmhr = 0;
45  int _rptmr15 = 0;
46  int _gamesDrawerState = 0;
47  int deskDrawerState = 0;
48  int _ripReachHand = 0;
49  int _ripHiHand = 0;
50  int _pickupBall = 0;
51  machine *_ripAction = nullptr;
52  int _lookMirror = 0;
53  int _tableRaises = 0;
54  int _paintingOpening = 0;
55  int _ripThrowsBall = 0;
56  int _deskOpening = 0;
57  int _cabinetOpens = 0;
58 
59  void patchHotspots();
60  void setHotspots();
61  bool takeKeys();
62  bool takeBilliardBall();
63  bool billiardBallOnTable();
64  void useSwitchPaintingOpen();
65  void useSwitchPaintingClosed();
66  void useAceOfSpades1();
67  void useAceOfSpades2();
68  bool lookBilliardBall();
69 
70 public:
71  Room406() : Room() {}
72  ~Room406() override {}
73 
74  void init() override;
75  void daemon() override;
76  void pre_parser() override;
77  void parser() override;
78 };
79 
80 } // namespace Rooms
81 } // namespace Riddle
82 } // namespace M4
83 
84 #endif
Definition: ws_machine.h:155
Definition: room406.h:31
Definition: database.h:28
Definition: room.h:39