22 #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM406_H 23 #define M4_RIDDLE_ROOMS_SECTION4_ROOM406_H 25 #include "m4/riddle/rooms/room.h" 33 machine *_billiardTable =
nullptr;
37 machine *_gamesCabinet =
nullptr;
40 machine *_emptyDrawer =
nullptr;
48 int _ripReachHand = 0;
54 int _paintingOpening = 0;
55 int _ripThrowsBall = 0;
57 int _cabinetOpens = 0;
61 bool takeBilliardBall();
62 bool billiardBallOnTable();
63 void useSwitchPaintingOpen();
64 void useSwitchPaintingClosed();
65 void useAceOfSpades1();
66 void useAceOfSpades2();
67 bool lookBilliardBall();
73 void preload()
override;
75 void daemon()
override;
76 void pre_parser()
override;
77 void parser()
override;
Definition: ws_machine.h:130
Definition: database.h:28