22 #ifndef M4_RIDDLE_ROOMS_ROOM_H 23 #define M4_RIDDLE_ROOMS_ROOM_H 25 #include "m4/core/rooms.h" 26 #include "m4/adv_r/conv_io.h" 27 #include "m4/core/imath.h" 28 #include "m4/graphics/gr_series.h" 29 #include "m4/adv_r/adv_hotspot.h" 30 #include "m4/riddle/triggers.h" 36 #define HAS(ITEM) (player_said(ITEM) && inv_player_has(ITEM)) 37 #define HERE(ITEM) (player_said(ITEM) && inv_object_is_here(ITEM)) 41 static int _ripSketching;
44 void restoreAutosave();
60 bool setItemsPlacedFlags();
61 const char *getItemsPlacedDigi()
const;
73 bool checkStrings()
const;
79 void preload()
override;
int getNumKeyItemsPlaced() const
Definition: database.h:28
int checkFlags(bool flag)