ScummVM API documentation
room.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_ROOM_H
23 #define M4_RIDDLE_ROOMS_ROOM_H
24 
25 #include "m4/core/rooms.h"
26 #include "m4/adv_r/conv_io.h"
27 #include "m4/core/imath.h"
28 #include "m4/graphics/gr_series.h"
29 #include "m4/adv_r/adv_hotspot.h"
30 #include "m4/riddle/triggers.h"
31 
32 namespace M4 {
33 namespace Riddle {
34 namespace Rooms {
35 
36 #define HAS(ITEM) (player_said(ITEM) && inv_player_has(ITEM))
37 #define HERE(ITEM) (player_said(ITEM) && inv_object_is_here(ITEM))
38 
39 class Room : public M4::Room {
40 private:
41  static int _ripSketching;
42 
43 protected:
44  void restoreAutosave();
45 
51  int checkFlags(bool flag);
52 
53  void setFlag45();
54 
58  int getNumKeyItemsPlaced() const;
59 
60  bool setItemsPlacedFlags();
61  const char *getItemsPlacedDigi() const;
62 
66  void disableHotspots();
67 
71  void enableHotspots();
72 
73  bool checkStrings() const;
74 
75 public:
76  Room() : M4::Room() {}
77  ~Room() override {}
78 
79  void preload() override;
80 };
81 
82 } // namespace Rooms
83 } // namespace Riddle
84 } // namespace M4
85 
86 #endif
int getNumKeyItemsPlaced() const
Definition: database.h:28
Definition: rooms.h:33
int checkFlags(bool flag)
Definition: room.h:39