22 #ifndef ULTIMA8_WORLD_ITEMSELECTIONPROCESS_H 23 #define ULTIMA8_WORLD_ITEMSELECTIONPROCESS_H 25 #include "ultima/ultima8/kernel/process.h" 26 #include "ultima/ultima8/misc/classtype.h" 41 ENABLE_RUNTIME_CLASSTYPE()
64 uint16 getSelectedItem()
const {
69 void putItemSelectionOnItem(
Item *item);
void avatarMoved()
Avatar moved - clear the selector if needed.
void clearSelection()
Clear the selector sprite.
Definition: item_selection_process.h:36
void useSelectedItem()
Use the selected item (if any)
Definition: detection.h:27
void saveData(Common::WriteStream *ws) override
save Process data
bool selectNextItem(bool grab)
Select the next item. If grab is true, pick up loose items now.