28 #ifndef GAME_GAME_ITEM_TYPE_H 29 #define GAME_GAME_ITEM_TYPE_H 31 #include "hpl1/engine/engine.h" 35 #include "hpl1/penumbra-overture/GameTypes.h" 36 #include "hpl1/penumbra-overture/PlayerHelper.h" 54 return &mvNonDropActions;
57 virtual bool OnPickUp(
cInventoryItem *apItem,
bool abInGame) {
return true; }
59 virtual bool OnAction(
cInventoryItem *apItem,
int alActionNum) {
return true; }
195 #endif // GAME_GAME_ITEM_TYPE_H
Definition: GameItemType.h:77
Definition: GameItemType.h:89
Definition: GameItemType.h:186
Definition: GameItem.h:62
Definition: GameItemType.h:123
Definition: GameItemType.h:160
Definition: GameItemType.h:45
Definition: GameItemType.h:102
Definition: Inventory.h:123
Definition: GameItemType.h:113
Definition: GameItemType.h:138
Definition: GameItemType.h:149
Definition: GameEntity.h:126
Definition: GameItemType.h:175