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| cInventoryItem (cInit *apInit) |
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bool | Init (cGameItem *apGameItem) |
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bool | InitFromFile (const tString &asFile) |
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void | Drop () |
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void | SetName (const tString &asName) |
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const tString & | GetName () |
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void | SetSubType (const tString &asSubType) |
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const tString & | GetSubType () |
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const tWString & | GetGameName () |
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const tWString & | GetDescription () |
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const tString & | GetHudModelFile () |
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const tString & | GetHudModelName () |
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const tString & | GetEntityFile () |
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cGfxObject * | GetGfxObject () |
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cGfxObject * | GetGfxObjectAdditive () |
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eGameItemType | GetItemType () |
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bool | CanBeDropped () |
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bool | HasCount () |
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int | GetCount () |
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void | AddCount (int alX) |
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void | SetCount (int alX) |
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The documentation for this class was generated from the following file: