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void | WindowToGame (int &x, int &y) |
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void | SetSysPosition (int x, int y) |
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int | GetButtonCount () |
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bool | IsLockedToWindow () |
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bool | TryLockToWindow () |
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void | UnlockFromWindow () |
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bool | IsControlEnabled () const |
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void | SetSpeedUnit (float f) |
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float | GetSpeedUnit () |
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void | SetSpeed (float speed) |
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float | GetSpeed () |
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void | UpdateGraphicArea () |
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void | SetMoveLimit (const Rect &r) |
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void | Poll () |
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void | SetPosition (const Point &p) |
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void | SetHotspot (int x, int y) |
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void | SetMovementControl (bool flag) |
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bool | LockedToWindow = false |
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Rect | ControlRect |
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bool | ControlEnabled = false |
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bool | ConfineInCtrlRect = false |
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float | SpeedVal = 1.f |
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float | SpeedUnit = 1.f |
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float | Speed = 1.f |
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The documentation for this struct was generated from the following file: