23 #ifndef M4_RIDDLE_WALKER_H 24 #define M4_RIDDLE_WALKER_H 26 #include "common/array.h" 27 #include "m4/adv_r/adv_walk.h" 49 static void player_walker_callback(
frac16 myMessage,
machine *sender);
54 bool walk_load_walker_and_shadow_series()
override;
55 machine *walk_initialize_walker()
override;
57 void reset_walker_sprites();
58 static void unloadSprites();
60 bool ripley_said(
const char *
const list[][2]);
64 void disable_player();
65 void wilbur_abduct(
int trigger);
66 void player_walk_to(int32 x, int32 y, int32 facing_x, int32 facing_y,
int trigger = -1);
67 void player_walk_to(int32 x, int32 y,
int trigger = -1);
Definition: ws_machine.h:130
Definition: adv_walk.h:32
intptr frac16
Definition: m4_types.h:46
Definition: database.h:28