Public Member Functions | |
bool | walk_load_walker_and_shadow_series () override |
machine * | walk_initialize_walker () override |
bool | ripley_said (const char *const list[][2]) |
Static Public Member Functions | |
static void | player_walker_callback (frac16 myMessage, machine *sender) |
static void | unloadSprites () |
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static |
This is called when PLAYER walker code sends system message back to C (used by MAIN PLAYER WALKER ONLY)