ScummVM API documentation
actions.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PELROCK_ACTIONS_H
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#define PELROCK_ACTIONS_H
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#include "pelrock/pelrock.h"
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namespace
Pelrock {
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const
int
WILDCARD = -1;
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const
int
kIconFlashDuration = 15;
// frames
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struct
ActionEntry
{
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int
hotspotExtra;
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VerbIcon action;
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void (
PelrockEngine
::*handler)(
HotSpot
*);
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};
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struct
CombinationEntry
{
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int
inventoryObject;
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int
hotspotExtra;
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void (
PelrockEngine
::*handler)(int,
HotSpot
*);
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};
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// Action table for all rooms
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extern
const
ActionEntry
actionTable[];
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extern
const
CombinationEntry
combinationTable[];
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}
// End of namespace Pelrock
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#endif
// PELROCK_ACTIONS_H
Pelrock::PelrockEngine
Definition:
pelrock.h:55
Pelrock::ActionEntry
Definition:
actions.h:31
Pelrock::CombinationEntry
Definition:
actions.h:37
Pelrock::HotSpot
Definition:
types.h:308
engines
pelrock
actions.h
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