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| PelrockEngine (OSystem *syst, const ADGameDescription *gameDesc) |
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uint32 | getFeatures () const |
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| Common::String | getGameId () const |
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| uint32 | getRandomNumber (uint maxNum) |
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| bool | isAlternateTiming () const |
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bool | isScreenSaverDisabled () const |
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| bool | hasFeature (EngineFeature f) const override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveAutosaveCurrently () override |
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| Common::Error | syncGame (Common::Serializer &s) |
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void | loadGame (SaveGameData &saveGame) |
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SaveGameData * | createSaveGameData () const |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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void | setScreen (int s) |
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void | setScreenAndPrepare (int s, AlfredDirection dir) |
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void | loadExtraScreenAndPresent (int screenIndex) |
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void | waitForSpecialAnimation () |
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bool | renderScene (int overlayMode=OVERLAY_NONE) |
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void | mouseHoverForMap () |
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void | frameTriggers () |
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void | maybeHaveDogPee () |
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void | maybePlayPostIntro () |
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void | maybeShakeEffect () |
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void | resetPasserByAnim (int startX, int startY, Sprite *sprite) |
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void | handleFightRoomFrame () |
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void | paintDebugLayer () |
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void | maybeUpdatePasserByAnim (uint32 frameCount) |
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void | changeCursor (Cursor cursor) |
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void | travelToEgypt () |
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bool | shouldSkipFrame () |
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void | doExtraActions (int roomNumber) |
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void | pyramidCollapse () |
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void | endingScene () |
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void | credits () |
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void | initGodsSequences (int roomNumber) |
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void | addInventoryItem (int item) |
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void | buyFromStore (HotSpot *hotspot, int stickerId) |
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void | performActionTrigger (uint16 actionTrigger) |
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void | dialogActionTrigger (uint16 actionTrigger, byte room, byte rootIndex) |
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void | turnLightsOff () |
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void | givenItems () |
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void | advanceQuotesConversation (byte rootIndex, byte room) |
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void | toJail () |
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void | executeAction (VerbIcon action, HotSpot *hotspot) |
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void | openRoomDrawer (HotSpot *hotspot) |
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void | closeRoomDrawer (HotSpot *hotspot) |
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void | openClosedDrawer (HotSpot *hotspot) |
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void | openRoomDoor (HotSpot *hotspot) |
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void | closeRoomDoor (HotSpot *hotspot) |
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void | pickUpAndDisable (HotSpot *hotspot) |
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void | grabKetchup (HotSpot *hotspot) |
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void | grabMustard (HotSpot *hotspot) |
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void | grabSpicey (HotSpot *hotspot) |
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void | openKitchenDoor (HotSpot *hotspot) |
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void | closeKitchenDoor (HotSpot *HotSpot) |
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void | openKitchenDrawer (HotSpot *hotspot) |
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void | openKitchenDoorFromInside (HotSpot *hotspot) |
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void | useSpicySauceWithBurger (int inventoryObject, HotSpot *hotspot) |
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void | openShopDoor (HotSpot *hotspot) |
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void | closeShopDoor (HotSpot *hotspot) |
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void | openLamppost (HotSpot *hotspot) |
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void | openDoor (HotSpot *hotspot, int doorIndex, int sticker, bool masculine, bool stayClosed) |
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void | closeDoor (HotSpot *hotspot, int doorIndex, int sticker, bool masculine, bool stayOpen) |
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void | pickUpPhoto (HotSpot *hotspot) |
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void | pickYellowBook (HotSpot *hotspot) |
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void | pickUpBrick (HotSpot *hotspot) |
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void | openIceCreamShopDoor (HotSpot *hotspot) |
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void | pickupGarbageCan (HotSpot *hotspot) |
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void | noOpAction (HotSpot *hotspot) |
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void | noOpItem (int item, HotSpot *hotspot) |
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void | useOnAlfred (int inventoryObject) |
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void | sayRandomIncorrectResponse () |
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void | chooseCorrectDoor () |
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void | useCardWithATM (int inventoryObject, HotSpot *hotspot) |
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void | useBrickWithWindow (int inventoryObject, HotSpot *hotspot) |
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void | moveCable (HotSpot *hotspot) |
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void | useBrickWithShopWindow (int inventoryObject, HotSpot *hotspot) |
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void | pickGuitar (HotSpot *hotspot) |
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void | pickFish (HotSpot *hotspot) |
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void | pickTeddyBear (HotSpot *hotspot) |
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void | pickDiscs (HotSpot *hotspot) |
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void | pickMonkeyBrain (HotSpot *hotspot) |
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void | pickBooks (HotSpot *hotspot) |
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void | pickPalette (HotSpot *hotspot) |
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void | pickCandy (HotSpot *hotspot) |
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void | pickConch (HotSpot *hotspot) |
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void | pickHat (HotSpot *hotspot) |
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void | pickCord (HotSpot *hotspot) |
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void | pickAmulet (HotSpot *hotspot) |
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void | openPlug (HotSpot *hotspot) |
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void | useCordWithPlug (int inventoryObject, HotSpot *hotspot) |
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void | pickCables (HotSpot *hotspot) |
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void | showIdToGuard (int inventoryObject, HotSpot *hotspot) |
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void | unlockMuseum () |
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void | giveMoneyToGuard (int inventoryObject, HotSpot *hotspot) |
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void | openMuseumDoor (HotSpot *hotspot) |
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void | closeMuseumDoor (HotSpot *hotspot) |
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void | pickupFruit (HotSpot *hotspot) |
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void | useAmuletWithStatue (int inventoryObject, HotSpot *hotspot) |
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void | useSecretCodeWithStatue (int inventoryObject, HotSpot *hotspot) |
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void | pickUpLetter (HotSpot *hotspot) |
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void | openLibraryOutdoorsDoor (HotSpot *hotspot) |
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void | closeLibraryOutdoorsDoor (HotSpot *hotspot) |
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void | openLibraryIndoorsDoor (HotSpot *hotspot) |
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void | closeLibraryIndoorsDoor (HotSpot *hotspot) |
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void | pickBooksFromShelf1 (HotSpot *hotspot) |
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void | pickBooksFromShelf2 (HotSpot *hotspot) |
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void | pickBooksFromShelf3 (HotSpot *hotspot) |
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void | giveSecretCodeToLibrarian (int inventoryObject, HotSpot *hotspot) |
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void | useBrickWithLibrarian (int inventoryObject, HotSpot *hotspot) |
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void | openNewspaperDoor (HotSpot *hotspot) |
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void | closeNewspaperDoor (HotSpot *hotspot) |
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void | openNewspaperBossDor (HotSpot *hotspot) |
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void | closeNewspaperBossDoor (HotSpot *hotspot) |
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void | openTravelAgencyDoor (HotSpot *hotspot) |
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void | closeTravelAgencyDoor (HotSpot *hotspot) |
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void | usePumpkinWithRiver (int inventoryObject, HotSpot *hotspot) |
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void | playAlfredSpecialAnim (int anim, bool reverse=false) |
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void | waitForSoundEnd (int channel=0) |
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void | pickupSunflower (HotSpot *hotspot) |
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void | checkIngredients () |
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void | pickUpBook (int i) |
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void | pickUpChainsaw (HotSpot *hotspot) |
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void | pickUpSpellbook (HotSpot *hotspot) |
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void | pickUpBoot (HotSpot *hotspot) |
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void | pickupCondoms (HotSpot *hotspot) |
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void | openEgyptMuseumDoor (HotSpot *hotspot) |
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void | closeEgyptMuseumDoor (HotSpot *hotspot) |
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void | pushSymbol1 (HotSpot *hotspot) |
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void | pushSymbol2 (HotSpot *hotspot) |
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void | pushSymbol3 (HotSpot *hotspot) |
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void | pushSymbol4 (HotSpot *hotspot) |
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void | pickUpHairStrand (HotSpot *hotspot) |
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void | openJailFloorTile (HotSpot *hotspot) |
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void | openTunnelDrawer (HotSpot *hotspot) |
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void | useKeyWithPortrait (int inventoryObject, HotSpot *hotspot) |
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void | openSafe (HotSpot *hotspot) |
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void | openTunnelDoor (HotSpot *hotspot) |
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void | closeTunnelDoor (HotSpot *hotspot) |
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void | useDollWithBed (int inventoryObject, HotSpot *hotspot) |
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void | giveMagazineToGuard (int inventoryObject, HotSpot *hotspot) |
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void | giveWaterToGuard (int inventoryObject, HotSpot *hotspot) |
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void | guardMovement () |
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void | pickUpStone (HotSpot *hotspot) |
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void | playSpecialAnim (uint32 offset, bool compressed, int x, int y, int width, int height, int numFrames) |
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void | giveStoneToSlaves (int inventoryObject, HotSpot *hotspot) |
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void | swimmingPoolCutscene (HotSpot *hotspot) |
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void | pickUpStones (HotSpot *hotspot) |
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void | pickUpMud (HotSpot *hotspot) |
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void | openPyramidDoor (HotSpot *hotspot) |
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void | usePumpkinWithPond (int inventoryObject, HotSpot *hotspot) |
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void | useWaterOnFakeStone (int inventoryObject, HotSpot *hotspot) |
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void | useWigWithPot (int inventoryObject, HotSpot *hotspot) |
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void | magicFormula (int inventoryObject, HotSpot *hotspot) |
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void | smokeAnimation (int spriteIndex, bool hide=true) |
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void | openArchitectDoor (HotSpot *hotspot) |
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void | closeArchitectDoor (HotSpot *hotspot) |
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void | pickupPyramidMap (HotSpot *hotspot) |
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void | openArchitectDoorFromInside (HotSpot *hotspot) |
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void | closeArchitectDoorFromInside (HotSpot *hotspot) |
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void | checkAllSymbols () |
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void | openMcDoor (HotSpot *hotspot) |
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void | closeMcDoor (HotSpot *hotspot) |
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void | pickupBush (HotSpot *hotspot) |
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void | teleportToPrincess () |
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void | animateStatuePaletteFade (bool reverse=false) |
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void | pickUpMatches (HotSpot *hotspot) |
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void | antiPiracyEffect () |
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void | checkObjectsForPart2 () |
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void | waitForActionEnd () |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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