This is the complete list of members for TsAGE::Game, including all inherited members.
_handlers (defined in TsAGE::Game) | TsAGE::Game | protected |
addHandler(GameHandler *entry) (defined in TsAGE::Game) | TsAGE::Game | inline |
canLoadGameStateCurrently()=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
canSaveGameStateCurrently()=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
createScene(int sceneNumber)=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
endGame(int resNum, int lineNum) (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
execute() (defined in TsAGE::Game) | TsAGE::Game | |
handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) (defined in TsAGE::Game) | TsAGE::Game | protectedvirtual |
notLockedFn(GameHandler *g) (defined in TsAGE::Game) | TsAGE::Game | protectedstatic |
processEvent(Event &event) (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
quitGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
removeHandler(GameHandler *entry) (defined in TsAGE::Game) | TsAGE::Game | inline |
restart() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
restartGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
restoreGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
rightClick() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
saveGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
start()=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
~Game() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |