This is the complete list of members for TsAGE::Game, including all inherited members.
| _handlers (defined in TsAGE::Game) | TsAGE::Game | protected |
| addHandler(GameHandler *entry) (defined in TsAGE::Game) | TsAGE::Game | inline |
| canLoadGameStateCurrently()=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
| canSaveGameStateCurrently()=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
| createScene(int sceneNumber)=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
| endGame(int resNum, int lineNum) (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
| execute() (defined in TsAGE::Game) | TsAGE::Game | |
| handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) (defined in TsAGE::Game) | TsAGE::Game | protectedvirtual |
| notLockedFn(GameHandler *g) (defined in TsAGE::Game) | TsAGE::Game | protectedstatic |
| processEvent(Event &event) (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
| quitGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
| removeHandler(GameHandler *entry) (defined in TsAGE::Game) | TsAGE::Game | inline |
| restart() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
| restartGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
| restoreGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
| rightClick() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
| saveGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
| start()=0 (defined in TsAGE::Game) | TsAGE::Game | pure virtual |
| ~Game() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |