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void | addHandler (GameHandler *entry) |
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void | removeHandler (GameHandler *entry) |
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void | execute () |
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virtual void | start ()=0 |
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virtual void | restart () |
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virtual void | restartGame () |
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virtual void | saveGame () |
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virtual void | restoreGame () |
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virtual void | quitGame () |
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virtual void | endGame (int resNum, int lineNum) |
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virtual Scene * | createScene (int sceneNumber)=0 |
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virtual void | processEvent (Event &event) |
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virtual void | rightClick () |
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virtual bool | canSaveGameStateCurrently ()=0 |
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virtual bool | canLoadGameStateCurrently ()=0 |
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virtual void | handleSaveLoad (bool saveFlag, int &saveSlot, Common::String &saveName) |
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The documentation for this class was generated from the following file: