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static void | setFlags (int index, int val) |
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static int | getStateValue (int stateNum) |
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static bool | triggerAction (int action, int param) |
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static int | _v1 |
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static int | _v2 |
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static int | _v3 |
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static bool | _v4 |
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static bool | _v5 |
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static int | _v6 |
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static int | _v7 |
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static bool | _v8 |
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static int | _v9 |
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static bool | _v10 |
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static int | _v11 [41] |
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static CTrueTalkNPC * | _currentNPC |
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◆ getStateValue()
static int Titanic::CTrueTalkManager::getStateValue |
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int |
stateNum | ) |
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Get a specified state value from the currently set NPC
◆ triggerAction()
static bool Titanic::CTrueTalkManager::triggerAction |
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int |
action, |
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int |
param |
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◆ save()
void Titanic::CTrueTalkManager::save |
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SimpleFile * |
file | ) |
const |
Save the data for the class to file
◆ load()
void Titanic::CTrueTalkManager::load |
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SimpleFile * |
file | ) |
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Load the data for the class from file
◆ clear()
void Titanic::CTrueTalkManager::clear |
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◆ preLoad()
void Titanic::CTrueTalkManager::preLoad |
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Called when a game is about to be loaded
◆ postLoad()
void Titanic::CTrueTalkManager::postLoad |
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inline |
Called when loading a game is complete
◆ preSave()
void Titanic::CTrueTalkManager::preSave |
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inline |
Called when a game is about to be saved
◆ postSave()
void Titanic::CTrueTalkManager::postSave |
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inline |
Called when a game has finished being saved
◆ getScripts()
TTscripts& Titanic::CTrueTalkManager::getScripts |
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Returns the scripts for the manager
◆ removeCompleted()
void Titanic::CTrueTalkManager::removeCompleted |
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Remove any completed talkers
◆ getGameManager()
CGameManager* Titanic::CTrueTalkManager::getGameManager |
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const |
◆ start()
Start a TrueTalk conversation
◆ start3()
Start a TrueTalk conversation
◆ start4()
Start a TrueTalk conversation
◆ getTalker()
Return a TrueTalk talker/script
◆ processInput()
◆ getRoomScript()
TTroomScript* Titanic::CTrueTalkManager::getRoomScript |
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int |
roomId | ) |
const |
Gets the script associated with a specific room
◆ getPassengerClass()
int Titanic::CTrueTalkManager::getPassengerClass |
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const |
Get the player's passenger class
The documentation for this class was generated from the following file: