28 #ifndef GAME_GAME_MUSIC_HANDLER_H 29 #define GAME_GAME_MUSIC_HANDLER_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 62 typedef tAttackerSet::iterator tAttackerSetIt;
70 void Update(
float afTimeStep);
79 void Play(
const tString &asFile,
bool abLoop,
float afVolume,
float afFade,
int alPrio);
80 void Stop(
float afFade,
int alPrio);
87 void PlayHighestPriority();
100 float mfAttackPlayCount;
101 float mfAttackStopCount;
103 bool mbEnemyClosePlaying;
104 float mfEnemyCloseCount;
105 float mfEnemyGoneCount;
108 #endif // GAME_GAME_MUSIC_HANDLER_H
Definition: GameMusicHandler.h:64
Definition: MusicHandler.h:78
Definition: GameMusicHandler.h:44
Definition: Updateable.h:35
Definition: SaveHandler.h:58
Definition: GameEnemy.h:189
Definition: MapHandler.h:155