ScummVM API documentation
cGameMusicHandler Class Reference
Inheritance diagram for cGameMusicHandler:
hpl::iUpdateable

Public Member Functions

 cGameMusicHandler (cInit *apInit)
 
void OnStart ()
 
void Update (float afTimeStep)
 
void Reset ()
 
void OnWorldLoad ()
 
void OnWorldExit ()
 
void LoadFromGlobal (cGameMusicHandler_GlobalSave *apSave)
 
void SaveToGlobal (cGameMusicHandler_GlobalSave *apSave)
 
void Play (const tString &asFile, bool abLoop, float afVolume, float afFade, int alPrio)
 
void Stop (float afFade, int alPrio)
 
void AddAttacker (iGameEnemy *apEntity)
 
void RemoveAttacker (iGameEnemy *apEntity)
 
bool AttackerExist (iGameEnemy *apEntity)
 
- Public Member Functions inherited from hpl::iUpdateable
 iUpdateable (const tString &asName)
 
virtual void OnDraw ()
 
virtual void OnPostSceneDraw ()
 
virtual void OnPostGUIDraw ()
 
virtual void OnPostBufferSwap ()
 
virtual void OnExit ()
 
const tStringGetName ()
 

The documentation for this class was generated from the following file: