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| cGameMusicHandler (cInit *apInit) |
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void | OnStart () |
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void | Update (float afTimeStep) |
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void | Reset () |
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void | OnWorldLoad () |
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void | OnWorldExit () |
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void | LoadFromGlobal (cGameMusicHandler_GlobalSave *apSave) |
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void | SaveToGlobal (cGameMusicHandler_GlobalSave *apSave) |
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void | Play (const tString &asFile, bool abLoop, float afVolume, float afFade, int alPrio) |
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void | Stop (float afFade, int alPrio) |
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void | AddAttacker (iGameEnemy *apEntity) |
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void | RemoveAttacker (iGameEnemy *apEntity) |
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bool | AttackerExist (iGameEnemy *apEntity) |
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| iUpdateable (const tString &asName) |
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virtual void | OnDraw () |
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virtual void | OnPostSceneDraw () |
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virtual void | OnPostGUIDraw () |
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virtual void | OnPostBufferSwap () |
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virtual void | OnExit () |
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const tString & | GetName () |
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The documentation for this class was generated from the following file: