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| SpriteDrawQueue (Screen *screen) |
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bool | draw (SpriteDrawQueueItem *item) |
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void | drawAll () |
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void | insertSprite (byte *drawFlags, Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, Common::Point &controlPosition, uint32 priority, int16 scale, uint16 flags) |
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void | insertSurface (Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, uint32 priority) |
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void | insertTextSurface (Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, uint32 priority) |
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The documentation for this class was generated from the following file: