ScummVM API documentation
tattoo_inventory.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef SHERLOCK_TATTOO_INVENTORY_H
23
#define SHERLOCK_TATTOO_INVENTORY_H
24
25
#include "sherlock/inventory.h"
26
27
namespace
Sherlock
{
28
29
namespace
Tattoo {
30
31
class
TattooInventory
:
public
Inventory
{
32
public
:
33
TattooInventory
(
SherlockEngine
*vm);
34
~
TattooInventory
()
override
;
35
40
void
loadInv
()
override
;
41
};
42
43
}
// End of namespace Tattoo
44
45
}
// End of namespace Sherlock
46
47
#endif
Sherlock::Tattoo::TattooInventory::loadInv
void loadInv() override
Sherlock::Inventory
Definition:
inventory.h:78
Sherlock::Tattoo::TattooInventory
Definition:
tattoo_inventory.h:31
Sherlock
Definition:
animation.h:29
Sherlock::SherlockEngine
Definition:
sherlock.h:76
engines
sherlock
tattoo
tattoo_inventory.h
Generated on Thu Nov 14 2024 09:21:07 for ScummVM API documentation by
1.8.13