ScummVM API documentation
sound_digital_mr.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef KYRA_SOUND_DIGITAL_MR_H
23 #define KYRA_SOUND_DIGITAL_MR_H
24 
25 #include "audio/mixer.h"
26 
27 namespace Common {
28 class SeekableReadStream;
29 } // End of namespace Common
30 
31 namespace Audio {
32 class SeekableAudioStream;
33 } // End of namespace Audio
34 
35 namespace Kyra {
36 
37 // Digital Audio
38 class KyraAudioStream;
39 class KyraEngine_MR;
40 
47 public:
49  ~SoundDigital_MR();
50 
63  int playSound(const char *filename, uint8 priority, Audio::Mixer::SoundType type, int volume = 255, bool loop = false, int channel = -1);
64 
71  bool isPlaying(int channel);
72 
79  void stopSound(int channel);
80 
84  void stopAllSounds();
85 
93  void beginFadeOut(int channel, int ticks);
94 private:
95  KyraEngine_MR *_vm;
96  Audio::Mixer *_mixer;
97 
98  struct Sound {
99  Audio::SoundHandle handle;
100 
101  char filename[16];
102  uint8 priority;
103  KyraAudioStream *stream;
104  } _sounds[4];
105 
106  struct AudioCodecs {
107  const char *fileext;
108  Audio::SeekableAudioStream *(*streamFunc)(
110  DisposeAfterUse::Flag disposeAfterUse);
111  };
112 
113  static const AudioCodecs _supportedCodecs[];
114 };
115 
116 } // End of namespace Kyra
117 
118 #endif
Definition: kyra_mr.h:42
Definition: sound_digital_mr.h:46
Definition: stream.h:745
Definition: audiostream.h:212
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: mixer.h:59
Definition: algorithm.h:29
Definition: detection.h:27
Definition: system.h:37