_action (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_allData (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_currentActionData (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_data (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_fatigue (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_ferocity (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_hitpoints (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_intent (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_type (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_val7 (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_xpos (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
_ypos (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
checkDuck(const TunnelData ¤tTunnel) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
checkLives() (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
computerDucks() (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doAttack(TrainPlayer &other) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doBlock() (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doClub(int16 damage) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doJump() (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doProcess() (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doPursue(const TrainPlayer &other) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
doRun() (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
hit(int16 damage) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
inRange(const TrainPlayer &other) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
isBlocking() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isDucking() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isFalling() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isJumping() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isLucky() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isStaggering() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isStanding() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isTong() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
isWalking() const (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | inline |
readStuff(const Common::String &path) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
setAction(PlayerAction state, bool flag) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
startStagger(const TrainPlayer &other) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |
TrainPlayer(PlayerType type) (defined in Dgds::TrainPlayer) | Dgds::TrainPlayer | |