|
| TrainPlayer (PlayerType type) |
|
bool | isBlocking () const |
|
bool | isDucking () const |
|
bool | isFalling () const |
|
bool | isJumping () const |
|
bool | isStaggering () const |
|
bool | isStanding () const |
|
bool | isWalking () const |
|
bool | isTong () const |
|
bool | isLucky () const |
|
void | checkLives () |
|
void | doAttack (TrainPlayer &other) |
|
void | doBlock () |
|
void | doClub (int16 damage) |
|
void | doPursue (const TrainPlayer &other) |
|
void | doRun () |
|
void | doJump () |
|
void | setAction (PlayerAction state, bool flag) |
|
bool | inRange (const TrainPlayer &other) |
|
void | hit (int16 damage) |
|
void | startStagger (const TrainPlayer &other) |
|
void | readStuff (const Common::String &path) |
|
void | computerDucks () |
|
void | checkDuck (const TunnelData ¤tTunnel) |
|
void | doProcess () |
|
The documentation for this class was generated from the following file: