ScummVM API documentation
qd_grid_zone_state.h
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21 
22 #ifndef QDENGINE_QDCORE_QD_GRID_ZONE_STATE_H
23 #define QDENGINE_QDCORE_QD_GRID_ZONE_STATE_H
24 
25 #include "qdengine/parser/xml_fwd.h"
26 #include "qdengine/qdcore/qd_conditional_object.h"
27 
28 namespace QDEngine {
29 
32 public:
33  explicit qdGridZoneState(bool st);
35  ~qdGridZoneState();
36 
37  qdGridZoneState &operator = (const qdGridZoneState &st);
38 
39  int named_object_type() const {
40  return QD_NAMED_OBJECT_GRID_ZONE_STATE;
41  }
42 
44  bool load_script(const xml::tag *p);
46  bool save_script(Common::WriteStream &fh, int indent = 0) const;
47 
49  bool state() const {
50  return _state;
51  }
52 
54 
55  static const char *const ZONE_STATE_ON_NAME;
56  static const char *const ZONE_STATE_OFF_NAME;
57 
58 private:
59 
61  bool _state;
62 };
63 
64 } // namespace QDEngine
65 
66 #endif // QDENGINE_QDCORE_QD_GRID_ZONE_STATE_H
Definition: stream.h:77
bool save_script(Common::WriteStream &fh, int indent=0) const
Запись данных в скрипт.
Объект с условиями.
Definition: qd_conditional_object.h:37
XML тег.
Definition: xml_tag.h:33
qdConditionalObject::trigger_start_mode trigger_start()
Активация триггера.
Базовый класс для игровых ресурсов.
Definition: console.h:28
trigger_start_mode
Варианты старта триггера.
Definition: qd_conditional_object.h:122
bool state() const
Включить или выключить зону.
Definition: qd_grid_zone_state.h:49
bool load_script(const xml::tag *p)
Загрузка данных из скрипта.
int named_object_type() const
Возвращает тип объекта.
Definition: qd_grid_zone_state.h:39
Состояние зоны на сетке сцены.
Definition: qd_grid_zone_state.h:31