ScummVM API documentation
WaitForConditionAnimation.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 // Based on code by omergilad.
23 
24 #ifndef GUI_ANIMATION_WAITFORCONDITIONANIMATION_H
25 #define GUI_ANIMATION_WAITFORCONDITIONANIMATION_H
26 
27 #include "gui/animation/Animation.h"
28 
29 namespace GUI {
30 
31 class Condition {
32 
33 public:
34  virtual ~Condition() {}
35 
36  virtual bool evaluate() = 0;
37 };
38 
40 
45 public:
47  virtual ~WaitForConditionAnimation() {}
48 
49  virtual void update(Drawable *drawable, long currentTime) {
50  // Check the condition - if it has been met, finish.
51  if (_condition.get() != NULL && _condition->evaluate()) {
52  finishAnimation();
53  }
54  }
55 
56  ConditionPtr getCondition() const {
57  return _condition;
58  }
59 
60  void setCondition(ConditionPtr condition) {
61  _condition = condition;
62  }
63 
64 private:
65  ConditionPtr _condition;
66 };
67 
68 } // End of namespace GUI
69 
70 #endif /* GUI_ANIMATION_WAITFORCONDITIONANIMATION_H */
Definition: Animation.h:33
Definition: system.h:46
Definition: WaitForConditionAnimation.h:31
Definition: WaitForConditionAnimation.h:44
Definition: Drawable.h:37