add_trigger_reference() | QDEngine::qdNamedObject | inline |
check_flag(int fl) const | QDEngine::qdNamedObject | inline |
clear_flags() | QDEngine::qdNamedObject | inline |
clear_trigger_references() | QDEngine::qdNamedObject | inline |
debug_redraw() const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | inlinevirtual |
draw_contour(uint32 color) const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | inlinevirtual |
drop_flag(int fl) | QDEngine::qdNamedObject | inline |
drop_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
flag2str(int flags) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
flags() const | QDEngine::qdNamedObject | inline |
free_resources() (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
get_debug_info(Common::String &buf) const | QDEngine::qdGameObject | inlinevirtual |
get_parallax_offset() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
get_screen_R() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
get_sprite() const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | inline |
get_sprite() (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | inline |
hit(int x, int y) const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
init() | QDEngine::qdGameObject | virtual |
init_grid_zone() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
is_in_triggers() const | QDEngine::qdNamedObject | inline |
is_visible() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
last_screen_region() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
load_data(Common::SeekableReadStream &fh, int saveVersion) | QDEngine::qdGameObject | virtual |
load_resources() (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
load_script(const xml::tag *p) (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | protectedvirtual |
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | inlinevirtual |
name() const | QDEngine::qdNamedObjectBase | inline |
named_object_type() const | QDEngine::qdGameObjectStatic | inlinevirtual |
need_redraw() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
operator=(const qdGameObject &obj) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
owner() const | QDEngine::qdNamedObject | inline |
owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
post_redraw() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
qdGameObject() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
qdGameObject(const qdGameObject &obj) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
qdGameObjectStatic() (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | |
qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
quant(float dt) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | virtual |
R() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
redraw(int offs_x=0, int offs_y=0) const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
remove_trigger_reference() | QDEngine::qdNamedObject | inline |
restore_grid_zone() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
save_data(Common::WriteStream &fh) const | QDEngine::qdGameObject | virtual |
save_grid_zone() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | virtual |
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | protectedvirtual |
screen_depth() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
screen_pos() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
screen_region() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
screen_size() const (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | inlinevirtual |
set_flag(int fl) | QDEngine::qdNamedObject | inline |
set_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
set_parallax_offset(int offs_x, int offs_y) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
set_pos(const Vect3f &rr) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
set_screen_R(const Vect2i &v) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlineprotected |
setTempPosInList(uint pos) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
tempPosInList() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
toggle_grid_zone(bool make_walkable=false) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
update_screen_pos() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | virtual |
~qdGameObject() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
~qdGameObjectStatic() (defined in QDEngine::qdGameObjectStatic) | QDEngine::qdGameObjectStatic | |
~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |