31 #ifndef CRAB_EVENTSEQUENCE_H 32 #define CRAB_EVENTSEQUENCE_H 34 #include "crab/event/gameevent.h" 38 namespace pyrodactyl {
42 bool _eventInProgress;
54 _eventInProgress =
false;
62 return &_events[_cur];
70 bool eventInProgress() {
71 return _eventInProgress;
74 void eventInProgress(
bool val) {
75 _eventInProgress = val;
81 void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root,
const char *name);
82 void loadState(rapidxml::xml_node<char> *node);
89 #endif // CRAB_EVENTSEQUENCE_H
Definition: gameevent.h:58
Definition: GameEventInfo.h:44
void push_back(const T &element)
Definition: array.h:180
Definition: EventSequence.h:40
Definition: moveeffect.h:37