ScummVM API documentation
EventSequence.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_EVENTSEQUENCE_H
32#define CRAB_EVENTSEQUENCE_H
33
34#include "crab/event/gameevent.h"
35
36namespace Crab {
37
38namespace pyrodactyl {
39namespace event {
42 bool _eventInProgress;
43
44 // The event currently in execution - updated only when all trigger conditions are met in InternalEvents
45 uint _cur;
46
47 // The events that can happen next - these are updated when the cur event is over
48 // This means cur and next operate in an alternating way
49 // scan next until find event, make it cur, end cur and update next, repeat
51
52public:
54 _eventInProgress = false;
55 _next.push_back(0);
56 _cur = 0;
57 }
58
60
61 GameEvent *currentEvent() {
62 return &_events[_cur];
63 }
64
65 // See if we should trigger any event
66 void internalEvents(pyrodactyl::event::Info &info);
67 void nextEvent(Info &info, const Common::String &playerId, Common::Array<EventResult> &result,
68 Common::Array<EventSeqInfo> &endSeq, int nextEventChoice = -1);
69
70 bool eventInProgress() {
71 return _eventInProgress;
72 }
73
74 void eventInProgress(bool val) {
75 _eventInProgress = val;
76 }
77
78 // Load and save
79 void load(const Common::Path &filename);
80
81 void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root, const char *name);
82 void loadState(rapidxml::xml_node<char> *node);
83};
84} // End of namespace event
85} // End of namespace pyrodactyl
86
87} // End of namespace Crab
88
89#endif // CRAB_EVENTSEQUENCE_H
Definition: array.h:52
void push_back(const T &element)
Definition: array.h:181
Definition: path.h:52
Definition: str.h:59
Definition: EventSequence.h:40
Definition: GameEventInfo.h:44
Definition: gameevent.h:58