Public Member Functions | |
GameEvent * | currentEvent () |
void | internalEvents (pyrodactyl::event::Info &info) |
void | nextEvent (Info &info, const Common::String &playerId, Common::Array< EventResult > &result, Common::Array< EventSeqInfo > &endSeq, int nextEventChoice=-1) |
bool | eventInProgress () |
void | eventInProgress (bool val) |
void | load (const Common::Path &filename) |
void | saveState (rapidxml::xml_document< char > &doc, rapidxml::xml_node< char > *root, const char *name) |
void | loadState (rapidxml::xml_node< char > *node) |