22 #ifndef MM1_DATA_SPELLS_H 23 #define MM1_DATA_SPELLS_H 25 #include "common/serializer.h" 26 #include "mm/mm1/data/character.h" 33 byte _resistanceIndex = 0;
38 byte _resistanceTypeOrTargetCount = RESISTANCE_MAGIC;
49 s.syncAsByte(_mmVal1);
50 s.syncAsByte(_resistanceIndex);
51 s.syncAsByte(_mmVal5);
52 s.syncAsByte(_mmVal7);
53 s.syncAsByte(_resistanceTypeOrTargetCount);
54 s.syncAsByte(_damage);
Definition: spells_state.h:31
Definition: serializer.h:79
Definition: detection.h:27
void synchronize(Common::Serializer &s)
Definition: spells_state.h:48