ScummVM API documentation
TwinE::StaticFlagsStruct Struct Reference

#include <actor.h>

Public Attributes

uint32 bComputeCollisionWithObj: 1
 
uint32 bComputeCollisionWithBricks: 1
 
uint32 bCheckZone: 1
 
uint32 bSpriteClip: 1
 
uint32 bCanBePushed: 1
 
uint32 bComputeLowCollision: 1
 
uint32 bCanDrown: 1
 
uint32 bComputeCollisionWithFloor: 1
 
uint32 bUnk0100: 1
 
uint32 bIsInvisible: 1
 
uint32 bSprite3D: 1
 
uint32 bObjFallable: 1
 
uint32 bNoShadow: 1
 
uint32 bIsBackgrounded: 1
 
uint32 bIsCarrierActor: 1
 
uint32 bUseMiniZv: 1
 
uint32 bHasInvalidPosition: 1
 
uint32 bNoElectricShock: 1
 
uint32 bHasSpriteAnim3D: 1
 
uint32 bNoPreClipping: 1
 
uint32 bHasZBuffer: 1
 
uint32 bHasZBufferInWater: 1
 

Detailed Description

Actors static flags structure


The documentation for this struct was generated from the following file: