#include <actor.h>
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uint32 | bComputeCollisionWithObj: 1 |
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uint32 | bComputeCollisionWithBricks: 1 |
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uint32 | bCheckZone: 1 |
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uint32 | bSpriteClip: 1 |
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uint32 | bCanBePushed: 1 |
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uint32 | bComputeLowCollision: 1 |
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uint32 | bCanDrown: 1 |
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uint32 | bComputeCollisionWithFloor: 1 |
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uint32 | bUnk0100: 1 |
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uint32 | bIsInvisible: 1 |
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uint32 | bSprite3D: 1 |
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uint32 | bObjFallable: 1 |
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uint32 | bNoShadow: 1 |
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uint32 | bIsBackgrounded: 1 |
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uint32 | bIsCarrierActor: 1 |
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uint32 | bUseMiniZv: 1 |
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uint32 | bHasInvalidPosition: 1 |
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uint32 | bNoElectricShock: 1 |
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uint32 | bHasSpriteAnim3D: 1 |
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uint32 | bNoPreClipping: 1 |
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uint32 | bHasZBuffer: 1 |
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uint32 | bHasZBufferInWater: 1 |
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Actors static flags structure
The documentation for this struct was generated from the following file: