ScummVM API documentation
QDEngine::qdGameObjectMoving Member List

This is the complete list of members for QDEngine::qdGameObjectMoving, including all inherited members.

add_control_type(control_type_t type) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
add_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
add_trigger_reference()QDEngine::qdNamedObjectinline
adjust_z() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
animate_rotation(float dt) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
attach_shift() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
attacher() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
attacher_ref() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
auto_bound()QDEngine::qdGameObjectAnimated
avoid_collision(const qdGameObjectMoving *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
bound(bool perspective_correction=true) constQDEngine::qdGameObjectMovingvirtual
button() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
calc_bound_in_pos(Vect3f pos, bool perspective_correction=true) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
calc_cur_and_future_walk_grid(float dt, Vect2s &cen_cur, Vect2s &size_cur, Vect2s &cen_next, Vect2s &size_next)QDEngine::qdGameObjectMoving
calc_direction_angle(const Vect3f &target) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
calc_walk_grid(Vect2s &center, Vect2s &size) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
camera_mode() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
can_change_state(const qdGameObjectState *state=NULL) constQDEngine::qdGameObjectMovingvirtual
can_move() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
check_flag(int fl) constQDEngine::qdNamedObjectinline
check_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
check_grid_zone_attributes(const Vect2f &r, int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
clear_flags()QDEngine::qdNamedObjectinline
clear_path_attributes(int attr) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
clear_shadow() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
clear_trigger_references()QDEngine::qdNamedObjectinline
collision_delay() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
collision_path() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
collision_radius() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
const_ref_circuit_objs() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
control2str(int control, bool truncate=false) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingstatic
CONTROL_ACTIVE_CLICK_REACTING enum valueQDEngine::qdGameObjectMoving
CONTROL_ANIMATED_ROTATION enum valueQDEngine::qdGameObjectMoving
CONTROL_ATTACHMENT_TO_ACTIVE_WITH_MOVING enum value (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
CONTROL_ATTACHMENT_WITH_DIR_REL enum valueQDEngine::qdGameObjectMoving
CONTROL_ATTACHMENT_WITHOUT_DIR_REL enum valueQDEngine::qdGameObjectMoving
CONTROL_AUTO_MOVE enum valueQDEngine::qdGameObjectMoving
CONTROL_AVOID_COLLISION enum valueQDEngine::qdGameObjectMoving
CONTROL_CLEAR_PATH enum valueQDEngine::qdGameObjectMoving
CONTROL_COLLISION enum valueQDEngine::qdGameObjectMoving
CONTROL_FOLLOW_ACTIVE_PERSONAGE enum valueQDEngine::qdGameObjectMoving
CONTROL_KEYBOARD enum valueQDEngine::qdGameObjectMoving
CONTROL_MOUSE enum valueQDEngine::qdGameObjectMoving
CONTROL_REPEAT_ACTIVE_PERSONAGE_MOVEMENT enum valueQDEngine::qdGameObjectMoving
control_type_t enum nameQDEngine::qdGameObjectMoving
cur_state() constQDEngine::qdGameObjectAnimatedinline
debug_redraw() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
default_direction_angle() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
default_R() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
direction_angle() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
disable_control() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
draw_bound() constQDEngine::qdGameObjectAnimated
draw_bound(Vect3f r, Vect3f const &bound, int const color) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
draw_contour(uint32 color) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
draw_grid_zone(const Vect2s sz) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
drop_flag(int fl)QDEngine::qdNamedObjectinline
drop_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
drop_grid_zone_attributes(const Vect2f &r, int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
enable_control() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
flag2str(int flags) const (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
flags() constQDEngine::qdNamedObjectinline
follow_condition() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
follow_condition_t enum nameQDEngine::qdGameObjectMoving
FOLLOW_DONE enum valueQDEngine::qdGameObjectMoving
FOLLOW_FULL_STOP_WAIT enum valueQDEngine::qdGameObjectMoving
follow_max_radius() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
follow_min_radius() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
FOLLOW_MOVING enum valueQDEngine::qdGameObjectMoving
FOLLOW_UPDATE_PATH enum valueQDEngine::qdGameObjectMoving
FOLLOW_WAIT enum valueQDEngine::qdGameObjectMoving
free_resources() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
get_animation() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_animation() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_control_types() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
get_cur_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_cur_state() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_debug_info(Common::String &buf) constQDEngine::qdGameObjectMovingvirtual
get_default_state() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
get_default_state() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
get_direction(float angle) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
get_future_r(float dt, bool &end_movement, bool real_moving=false) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
get_inventory_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_mouse_hover_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_mouse_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_movement_mode() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
get_parallax_offset() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
get_screen_R() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
get_state(const char *state_name) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state(int state_index) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state(const char *state_name) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state(int state_index) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state_index(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimated
grid_size() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
handle_state_end()QDEngine::qdGameObjectAnimated
has_bound() constQDEngine::qdGameObjectAnimatedinline
has_camera_mode() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
has_control_type(control_type_t type) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
has_inventory_name() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
has_screen_transform() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
hit(int x, int y) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
idle_time() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
init()QDEngine::qdGameObjectMovingvirtual
init_grid_zone() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
insert_state(int iBefore, qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
inters_with_bound(Vect3f bnd, Vect3f cen, bool perspective_correction=true) constQDEngine::qdGameObjectAnimated
inventory_cell_index() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
inventory_name() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
inventory_type() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
is_control_disabled() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
is_in_position(const Vect3f pos) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
is_in_position(const Vect3f pos, float angle) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
is_in_triggers() constQDEngine::qdNamedObjectinline
is_moving() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
is_moving2position(const Vect3f pos) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
is_moving2position(const Vect3f pos, float angle) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
is_state_active(const char *state_name) constQDEngine::qdGameObjectAnimated
is_state_active(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimatedinline
is_state_waiting(const qdGameObjectState *p) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
is_state_waiting(const char *state_name) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
is_visible() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
is_walkable(const Vect3f &pos) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
is_walkable(const Vect2s &pos) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
keyboard_move() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
last_chg_time() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
last_move_order() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
last_screen_region() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlinevirtual
last_walk_state() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdGameObjectMovingvirtual
load_resources() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
load_script(const xml::tag *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingprotectedvirtual
local_target_position() constQDEngine::qdGameObjectMovinginline
max_state() constQDEngine::qdGameObjectAnimatedinline
merge(qdGameObjectMoving *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
merge_states(qdGameObjectAnimated *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
mouse_cursor_ID() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
move(const Vect3f &target, bool lock_target=false) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
move(const Vect3f &target, float angle, bool lock_target=false) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
move2position(const Vect3f target) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
move_from_personage_path() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
movement2str(int movement, bool truncate=false) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingstatic
MOVEMENT_MODE_END enum value (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
MOVEMENT_MODE_MOVE enum value (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
MOVEMENT_MODE_START enum value (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
MOVEMENT_MODE_STOP enum value (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
movement_mode_t enum name (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
MOVEMENT_MODE_TURN enum value (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
movement_type() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() constQDEngine::qdGameObjectMovinginlinevirtual
need_redraw() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
num_directions() constQDEngine::qdGameObjectAnimated
operator=(const qdGameObjectMoving &obj) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
operator=(const qdGameObjectAnimated &obj) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
operator=(const qdGameObject &obj) (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
post_redraw() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
qdGameObject() (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
qdGameObject(const qdGameObject &obj) (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
qdGameObjectAnimated() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
qdGameObjectAnimated(const qdGameObjectAnimated &obj) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
qdGameObjectMoving() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
qdGameObjectMoving(const qdGameObjectMoving &obj) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
quant(float dt) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
queued_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
queued_state() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
R() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
radius() constQDEngine::qdGameObjectMovingvirtual
redraw(int offs_x=0, int offs_y=0) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
ref_circuit_objs() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
remove_control_type(control_type_t type) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
remove_state(int state_num) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
remove_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
remove_trigger_reference()QDEngine::qdNamedObjectinline
restore_grid_zone() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
restore_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
rotation_angle() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
rotation_angle_per_quant() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
save_data(Common::WriteStream &fh) constQDEngine::qdGameObjectMovingvirtual
save_grid_zone() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingprotectedvirtual
scale() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
screen_depth() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
screen_pos() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
screen_region() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
screen_rotation() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
screen_scale() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
screen_size() const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
set_animation(qdAnimation *p, const qdAnimationInfo *inf=NULL) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_animation_info(qdAnimationInfo *inf) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_attach_shift(Vect2s shift) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_attacher(const qdGameObjectMoving *mov_obj) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
set_bound(const Vect3f &b)QDEngine::qdGameObjectAnimated
set_button(qdInterfaceButton *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_collision_delay(float r) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_collision_path(float path) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_collision_radius(float r) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_cur_state(int st)QDEngine::qdGameObjectAnimatedinline
set_default_direction(float ang) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_default_pos(const Vect3f &r) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_default_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_direction(float angle) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
set_flag(int fl)QDEngine::qdNamedObjectinline
set_follow_condition(int cond) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_follow_max_radius(float fmr) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_follow_min_radius(float fmr) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
set_grid_zone_attributes(const Vect2f &r, int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_inventory_cell_index(int idx) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_inventory_name(const char *name) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_inventory_type(int tp) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_last_chg_time(int time) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_last_inventory_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlineprotected
set_last_move_order(const Vect3f &pnt) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_last_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlineprotected
set_last_walk_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_movement_impulse(float dir_angle) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_parallax_offset(int offs_x, int offs_y) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
set_path_attributes(int attr) const (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
set_pos(const Vect3f &rr) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
set_queued_state(qdGameObjectState *st) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_rotation_angle_per_quant(float ang) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_scale(float sc) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
set_screen_R(const Vect2i &v) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlineprotected
set_screen_rotation(float target_angle, float speed) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_screen_scale(const Vect2f &scale, const Vect2f &speed) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_shadow(uint32 color, int alpha) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_state(int st) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
set_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
set_states_owner()QDEngine::qdGameObjectAnimated
setTempPosInList(uint pos) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
shadow_alpha() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
shadow_color() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
skip_movement() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
split(qdGameObjectMoving *p) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
split_states(qdGameObjectAnimated *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_ACTIVE enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_DONE enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_INACTIVE enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_QUEUED enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
state_status(const qdGameObjectState *p) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
state_vector() constQDEngine::qdGameObjectAnimatedinline
StateStatus enum name (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
stop_movement() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
target_position() constQDEngine::qdGameObjectMovinginline
tempPosInList() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
toggle_grid_zone(bool make_walkable=false) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
toggle_selection(bool state) (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovinginline
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
update_screen_pos() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMovingvirtual
was_state_active(const char *state_name) constQDEngine::qdGameObjectAnimated
was_state_active(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimatedinline
was_state_previous(const char *state_name) constQDEngine::qdGameObjectAnimated
was_state_previous(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimatedinline
~qdGameObject() (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
~qdGameObjectAnimated() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
~qdGameObjectMoving() (defined in QDEngine::qdGameObjectMoving)QDEngine::qdGameObjectMoving
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual