ScummVM API documentation
GuiMaterial.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_GUI_MATERIAL_H
29#define HPL_GUI_MATERIAL_H
30
31#include "hpl1/engine/system/SystemTypes.h"
32namespace hpl {
33
34class iLowLevelGraphics;
35
37public:
38 iGuiMaterial(const tString &asName, iLowLevelGraphics *apLowLevelGraphics) : msName(asName), mpLowLevelGraphics(apLowLevelGraphics) {}
39 virtual ~iGuiMaterial() {}
40
41 virtual void BeforeRender() = 0;
42 virtual void AfterRender() = 0;
43
44 const tString &GetName() const { return msName; }
45
46protected:
47 tString msName;
48 iLowLevelGraphics *mpLowLevelGraphics;
49};
50
51} // namespace hpl
52
53#endif // HPL_GUI_MATERIAL_H
Definition: str.h:59
Definition: GuiMaterial.h:36
Definition: LowLevelGraphics.h:200