22 #ifndef TETRAEDGE_GAME_PARTICLE_XML_PARSER_H 23 #define TETRAEDGE_GAME_PARTICLE_XML_PARSER_H 25 #include "tetraedge/game/in_game_scene.h" 26 #include "tetraedge/te/te_xml_parser.h" 79 XML_KEY(particleperperiod)
91 XML_KEY(randomdirection)
99 XML_PROP(value,
false)
104 bool parserCallback_particle(
ParserNode *node);
106 bool parserCallback_texture(
ParserNode *node);
107 bool parserCallback_position(
ParserNode *node);
108 bool parserCallback_direction(
ParserNode *node);
110 bool parserCallback_volumesize(
ParserNode *node);
111 bool parserCallback_startcolor(
ParserNode *node);
112 bool parserCallback_endcolor(
ParserNode *node);
113 bool parserCallback_colortime(
ParserNode *node);
116 bool parserCallback_particleperperiod(
ParserNode *node);
117 bool parserCallback_startloop(
ParserNode *node);
118 bool parserCallback_enabled(
ParserNode *node);
119 bool parserCallback_gravity(
ParserNode *node);
120 bool parserCallback_randomdirection(
ParserNode *node);
121 bool parserCallback_orientation(
ParserNode *node);
129 #endif // TETRAEDGE_GAME_PARTICLE_XML_PARSER_H Definition: detection.h:27
Definition: xmlparser.h:145
Definition: te_xml_parser.h:38
Definition: particle_xml_parser.h:30
Definition: in_game_scene.h:48