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void | activateAnchorZone (const Common::String &name, bool val) |
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void | addAnchorZone (const Common::String &s1, const Common::String &name, float radius) |
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void | addBlockingObject (const Common::String &obj) |
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bool | addMarker (const Common::String &name, const Common::Path &imgPath, float x, float y, const Common::String &locType, const Common::String &markerVal, float anchorX, float anchorY) |
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bool | aroundAnchorZone (const AnchorZone *zone) |
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TeLayout * | background () |
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Billboard * | billboard (const Common::String &name) |
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bool | changeBackground (const Common::Path &name) |
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Character * | character (const Common::String &name) |
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virtual void | close () override |
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void | convertPathToMesh (TeFreeMoveZone *zone) |
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TeIntrusivePtr< TeBezierCurve > | curve (const Common::String &curveName) |
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void | deleteAllCallback () |
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void | deleteMarker (const Common::String &markerName) |
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void | deserializeCam (Common::ReadStream &stream, TeIntrusivePtr< TeCamera > &cam) |
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void | deserializeModel (Common::ReadStream &stream, TeIntrusivePtr< TeModel > &model, TePickMesh2 *pickmesh) |
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virtual void | draw () override |
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void | drawKate () |
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void | drawMask () |
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void | drawReflection () |
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void | drawPath () |
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Dummy | dummy (const Common::String &name) |
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bool | findKate () |
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const TeMarker * | findMarker (const Common::String &name) |
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const TeMarker * | findMarkerByInt (const Common::String &name) |
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SoundStep | findSoundStep (const Common::String &name) |
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void | freeGeometry () |
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void | freeSceneObjects () |
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Common::Path | getActZoneFileName () const |
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Common::Path | getBlockersFileName () const |
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Common::Path | getLightsFileName () const |
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float | getHeadHorizontalRotation (Character *cter, const TeVector3f32 &vec) |
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float | getHeadVerticalRotation (Character *cter, const TeVector3f32 &vec) |
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Common::Path | imagePathMarker (const Common::String &name) |
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void | initScroll () |
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bool | isMarker (const Common::String &name) |
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bool | isObjectBlocking (const Common::String &name) |
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TeVector2f32 | layerSize () |
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virtual bool | load (const Common::Path &path) override |
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void | loadBackground (const Common::Path &node) |
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bool | loadBillboard (const Common::String &name) |
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void | loadBlockers () |
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bool | loadCharacter (const Common::String &name) |
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void | loadInteractions (const Common::Path &path) |
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bool | loadLights (const Common::Path &path) |
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void | loadMarkers (const Common::Path &path) |
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bool | loadObject (const Common::String &oname) |
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bool | loadObjectMaterials (const Common::String &name) |
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bool | loadObjectMaterials (const Common::Path &path, const Common::String &name) |
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bool | loadPlayerCharacter (const Common::String &cname) |
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void | loadActZones () |
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bool | loadCamera (const Common::String &name) |
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bool | loadCurve (const Common::String &name) |
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bool | loadDynamicLightBloc (const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) |
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bool | loadFreeMoveZone (const Common::String &name, TeVector2f32 &gridSize) |
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bool | loadLight (const Common::String &fname, const Common::String &zone, const Common::String &scene) |
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bool | loadMask (const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) |
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bool | loadRBB (const Common::String &fname, const Common::String &zone, const Common::String &scene) |
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bool | loadRippleMask (const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) |
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bool | loadRObject (const Common::String &fname, const Common::String &zone, const Common::String &scene) |
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bool | loadShadowMask (const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) |
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bool | loadShadowReceivingObject (const Common::String &fname, const Common::String &zone, const Common::String &scene) |
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bool | loadXml (const Common::String &zone, const Common::String &scene) |
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bool | loadZBufferObject (const Common::String &fname, const Common::String &zone, const Common::String &scene) |
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void | moveCharacterTo (const Common::String &charName, const Common::String &curveName, float curveOffset, float curveEnd) |
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Object3D * | object3D (const Common::String &oname) |
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void | onMainWindowSizeChanged () |
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TeFreeMoveZone * | pathZone (const Common::String &zname) |
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void | playVerticalScrolling (float time) |
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void | reset () |
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void | setImagePathMarker (const Common::String &markerName, const Common::Path &path) |
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void | setPositionCharacter (const Common::String &charName, const Common::String &freeMoveZoneName, const TeVector3f32 &position) |
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void | setStep (const Common::String &scene, const Common::String &step1, const Common::String &step2) |
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void | setVisibleMarker (const Common::String &markerName, bool val) |
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TeLight * | shadowLight () |
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void | unloadCharacter (const Common::String &name) |
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void | unloadObject (const Common::String &name) |
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void | unloadSpriteLayouts () |
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void | update () override |
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void | updateScroll () |
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void | updateViewport (int ival) |
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TeLuaGUI & | bgGui () |
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TeLuaGUI & | hitObjectGui () |
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TeLuaGUI & | markerGui () |
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Common::Array< TePickMesh2 * > & | clickMeshes () |
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float | shadowFarPlane () const |
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float | shadowNearPlane () const |
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float | shadowFov () const |
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const TeColor & | shadowColor () const |
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int | shadowLightNo () const |
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CharactersShadow * | charactersShadow () |
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TeIntrusivePtr< TeBezierCurve > | curve () |
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void | setCurve (TeIntrusivePtr< TeBezierCurve > &c) |
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Common::Array< TeIntrusivePtr< TeModel > > & | zoneModels () |
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Common::Array< TeIntrusivePtr< TeModel > > & | shadowReceivingObjects () |
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Common::Array< TeRectBlocker > & | rectBlockers () |
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Common::Array< TeBlocker > & | blockers () |
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Common::Array< Object3D * > | object3Ds () |
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void | setWaitTime (double usecs) |
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TeTimer & | waitTimeTimer () |
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Common::Array< Common::SharedPtr< TeLight > > & | lights () |
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Common::Array< TeIntrusivePtr< TeParticle > > & | particles () |
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const Common::String | getZoneName () const |
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const Common::String | getSceneName () const |
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void | activateMask (const Common::String &name, bool val) |
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YoukiManager & | youkiManager () |
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TeIntrusivePtr< TeCamera > | camera (const Common::String &cname) |
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TeIntrusivePtr< TeModel > | model (const Common::String &mname) |
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TeIntrusivePtr< TeCamera > | currentCamera () |
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int | currentCameraIndex () const |
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Common::String | currentCameraName () const |
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void | removeModel (const Common::String &mname) |
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void | setCurrentCamera (const Common::String &cname) |
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void | setCurrentCameraIndex (uint index) |
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Common::Array< TeIntrusivePtr< TeModel > > & | models () |
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