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| cAttackHandler (cInit *apInit) |
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bool | CreateLineAttack (const cVector3f &avStart, const cVector3f &avEnd, float afDamage, eAttackTargetFlag aTarget, iPhysicsBody *apSkipBody, iPhysicsBody **apPickedBody=NULL) |
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bool | CreateShapeAttack (iCollideShape *apShape, const cMatrixf &a_mtxOffset, const cVector3f &avOrigin, float afDamage, float afMinMass, float afMaxMass, float afMinImpulse, float afMaxImpulse, int alStrength, eAttackTargetFlag aTarget, iPhysicsBody *apSkipBody) |
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bool | CreateLineDestroyBody (const cVector3f &avStart, const cVector3f &avEnd, float afStrength, float afForce, iPhysicsBody *apSkipBody, iPhysicsBody **apPickedBody=NULL) |
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void | CreateSplashDamage (const cVector3f &avCenter, float afRadius, float afMinDamage, float afMaxDamge, float afMinForce, float afMaxForce, float afMaxImpulse, unsigned int aTarget, float afMinMass, int alStrength) |
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cGameSwingDoor * | GetLastSwingDoor () |
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void | OnStart () |
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void | Update (float afTimeStep) |
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void | Reset () |
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| iUpdateable (const tString &asName) |
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virtual void | OnDraw () |
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virtual void | OnPostSceneDraw () |
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virtual void | OnPostGUIDraw () |
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virtual void | OnPostBufferSwap () |
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virtual void | OnExit () |
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const tString & | GetName () |
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The documentation for this class was generated from the following file: