currentNodeType (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C44 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C48 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C4C (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C50 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C54 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C58 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C5C (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C60 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
dword_4C2C90 (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
gameRunning (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
headingOffset (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
inventoryCount (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
inventoryList (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
isAutosave (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
limitCubeCamera (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
lookatFOV (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
lookatHeading (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
lookatPitch (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
maxHeading (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
maxPitch (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
minHeading (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
minPitch (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
nextSecondsUpdate (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
pitchOffset (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
saveDay (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
saveDescription (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
saveHour (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
saveMinute (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
saveMonth (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
saveYear (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
secondsPlayed (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
StateData() (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
syncWithSaveGame(Common::Serializer &s) (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
tickCount (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
vars (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
version (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |
zipDestinations (defined in Myst3::GameState::StateData) | Myst3::GameState::StateData | |