ScummVM API documentation
Myst3::GameState::StateData Member List

This is the complete list of members for Myst3::GameState::StateData, including all inherited members.

currentNodeType (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C44 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C48 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C4C (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C50 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C54 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C58 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C5C (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C60 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
dword_4C2C90 (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
gameRunning (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
headingOffset (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
inventoryCount (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
inventoryList (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
isAutosave (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
limitCubeCamera (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
lookatFOV (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
lookatHeading (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
lookatPitch (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
maxHeading (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
maxPitch (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
minHeading (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
minPitch (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
nextSecondsUpdate (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
pitchOffset (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
saveDay (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
saveDescription (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
saveHour (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
saveMinute (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
saveMonth (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
saveYear (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
secondsPlayed (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
StateData() (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
syncWithSaveGame(Common::Serializer &s) (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
tickCount (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
vars (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
version (defined in Myst3::GameState::StateData)Myst3::GameState::StateData
zipDestinations (defined in Myst3::GameState::StateData)Myst3::GameState::StateData