ScummVM API documentation
Gob::Game Member List

This is the complete list of members for Gob::Game, including all inherited members.

_captureCount (defined in Gob::Game)Gob::Gameprotected
_captureStack (defined in Gob::Game)Gob::Gameprotected
_curEnvironment (defined in Gob::Game)Gob::Gameprotected
_curTotFile (defined in Gob::Game)Gob::Game
_environments (defined in Gob::Game)Gob::Gameprotected
_forceHandleMouse (defined in Gob::Game)Gob::Game
_handleMouse (defined in Gob::Game)Gob::Game
_hotspots (defined in Gob::Game)Gob::Game
_mouseButtons (defined in Gob::Game)Gob::Game
_noScroll (defined in Gob::Game)Gob::Game
_numEnvironments (defined in Gob::Game)Gob::Gameprotected
_preventScroll (defined in Gob::Game)Gob::Game
_resources (defined in Gob::Game)Gob::Game
_script (defined in Gob::Game)Gob::Game
_startTimeKey (defined in Gob::Game)Gob::Game
_tempStr (defined in Gob::Game)Gob::Gameprotected
_totFunctions (defined in Gob::Game)Gob::Gameprotected
_totToLoad (defined in Gob::Game)Gob::Game
_vm (defined in Gob::Game)Gob::Gameprotected
_wantScroll (defined in Gob::Game)Gob::Game
_wantScrollX (defined in Gob::Game)Gob::Game
_wantScrollY (defined in Gob::Game)Gob::Game
callFunction(const Common::String &tot, const Common::String &function, int16 param) (defined in Gob::Game)Gob::Game
capturePop(char doDraw) (defined in Gob::Game)Gob::Game
capturePush(int16 left, int16 top, int16 width, int16 height) (defined in Gob::Game)Gob::Game
checkKeys(int16 *pMousex=0, int16 *pMouseY=0, MouseButtons *pButtons=0, char handleMouse=0) (defined in Gob::Game)Gob::Game
clearUnusedEnvironment() (defined in Gob::Game)Gob::Gameprotected
deletedVars(Variables *variables) (defined in Gob::Game)Gob::Game
evaluateScroll() (defined in Gob::Game)Gob::Game
freeSoundSlot(int16 slot) (defined in Gob::Game)Gob::Game
Game(GobEngine *vm) (defined in Gob::Game)Gob::Game
loadFunctions(const Common::String &tot, uint16 flags) (defined in Gob::Game)Gob::Game
playTot(int16 function) (defined in Gob::Game)Gob::Game
prepareStart() (defined in Gob::Game)Gob::Game
start() (defined in Gob::Game)Gob::Game
switchTotSub(int16 index, int16 function) (defined in Gob::Game)Gob::Game
totSub(int8 flags, const Common::String &totFile) (defined in Gob::Game)Gob::Game
wantScroll(int16 x, int16 y) (defined in Gob::Game)Gob::Game
~Game() (defined in Gob::Game)Gob::Gamevirtual