ScummVM API documentation
c64.sfx.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_ECLIPSE_C64_SFX_H
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#define FREESCAPE_ECLIPSE_C64_SFX_H
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#include "audio/sid.h"
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#include "freescape/sid.h"
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namespace
Freescape
{
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class
EclipseC64SFXPlayer
{
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public
:
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EclipseC64SFXPlayer
();
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~
EclipseC64SFXPlayer
();
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void
playSfx(
int
sfxIndex);
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void
sfxTick();
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void
stopAllSfx();
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bool
isSfxActive()
const
;
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void
initSID();
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void
destroySID();
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private
:
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SID::SID
*_sid;
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void
sidWrite(
int
reg, uint8 data);
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void
onTimer();
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uint8 _state;
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uint8 _numNotes;
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uint8 _repeatCount;
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uint8 _waveform;
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uint8 _speed;
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uint8 _repeatLeft;
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uint8 _notesLeft;
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uint8 _freqIndex;
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uint8 _durIndex;
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uint8 _durCounter;
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uint8 _speedCounter;
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uint8 _curFreqLo;
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uint8 _curFreqHi;
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int16 _startFreqs[16];
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int16 _deltas[16];
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uint8 _durCopies[9];
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void
silenceV1();
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void
silenceAll();
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void
setupSfx(
int
index);
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void
tickStart();
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void
tickSlide();
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};
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}
// namespace Freescape
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#endif // FREESCAPE_ECLIPSE_C64_SFX_H
Freescape
Definition:
area.h:36
Freescape::EclipseC64SFXPlayer
Definition:
c64.sfx.h:30
SID::SID
Definition:
sid.h:44
engines
freescape
games
eclipse
c64.sfx.h
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