ScummVM API documentation
main_shape_archive.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef ULTIMA8_GFX_MAINSHAPEARCHIVE_H
23 #define ULTIMA8_GFX_MAINSHAPEARCHIVE_H
24 
25 #include "ultima/ultima8/gfx/shape_archive.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class TypeFlags;
31 class ShapeInfo;
32 class AnimDat;
33 class ActorAnim;
34 class AnimAction;
35 
37 public:
38  MainShapeArchive(uint16 id, const Palette *pal = 0,
39  const ConvertShapeFormat *format = 0)
40  : ShapeArchive(id, pal, format), _typeFlags(0), _animDat(0) { }
41  MainShapeArchive(Common::SeekableReadStream *rs, uint16 id, const Palette *pal = 0,
42  const ConvertShapeFormat *format = 0)
43  : ShapeArchive(rs, id, pal, format), _typeFlags(0), _animDat(0) { }
44 
45  ~MainShapeArchive() override;
46 
47  void loadTypeFlags(Common::SeekableReadStream *rs);
48  void loadDamageDat(Common::SeekableReadStream *rs);
49  const ShapeInfo *getShapeInfo(uint32 shapenum);
50 
51  void loadAnimDat(Common::SeekableReadStream *rs);
52  const ActorAnim *getAnim(uint32 shape) const;
53  const AnimAction *getAnim(uint32 shape, uint32 action) const;
54 
55 protected:
56  TypeFlags *_typeFlags;
57  AnimDat *_animDat;
58 };
59 
60 } // End of namespace Ultima8
61 } // End of namespace Ultima
62 
63 #endif
Definition: type_flags.h:31
Definition: shape_archive.h:34
Definition: anim_action.h:94
Definition: main_shape_archive.h:36
Definition: convert_shape.h:35
Definition: stream.h:745
Definition: detection.h:27
Definition: actor_anim.h:31
Definition: anim_dat.h:35
Definition: shape_info.h:33
Definition: palette.h:35