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enum | SFlags {
SI_FIXED = 0x0001,
SI_SOLID = 0x0002,
SI_SEA = 0x0004,
SI_LAND = 0x0008,
SI_OCCL = 0x0010,
SI_BAG = 0x0020,
SI_DAMAGING = 0x0040,
SI_NOISY = 0x0080,
SI_DRAW = 0x0100,
SI_IGNORE = 0x0200,
SI_ROOF = 0x0400,
SI_TRANSL = 0x0800,
SI_EDITOR = 0x1000,
SI_U8_EXPLODE = 0x2000,
SI_CRU_SELECTABLE = 0x2000,
SI_UNKNOWN46 = 0x4000,
SI_CRU_PRELOAD = 0x4000,
SI_UNKNOWN47 = 0x8000,
SI_CRU_SOUND = 0x8000,
SI_CRU_TARGETABLE = 0x10000,
SI_CRU_NPC = 0x20000,
SI_CRU_UNK66 = 0x40000,
SI_CRU_UNK67 = 0x80000
} |
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enum | SFamily {
SF_GENERIC = 0,
SF_QUALITY = 1,
SF_QUANTITY = 2,
SF_GLOBEGG = 3,
SF_UNKEGG = 4,
SF_BREAKABLE = 5,
SF_CONTAINER = 6,
SF_MONSTEREGG = 7,
SF_TELEPORTEGG = 8,
SF_REAGENT = 9,
SF_CRUWEAPON = 10,
SF_CRUAMMO = 11,
SF_CRUBOMB = 12,
SF_CRUINVITEM = 13,
SF_15 = 15
} |
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enum | SEquipType {
SE_NONE = 0,
SE_SHIELD = 1,
SE_ARM = 2,
SE_HEAD = 3,
SE_BODY = 4,
SE_LEGS = 5,
SE_WEAPON = 6,
SE_BACKPACK = 7
} |
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bool | is_fixed () const |
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bool | is_solid () const |
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bool | is_sea () const |
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bool | is_land () const |
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bool | is_occl () const |
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bool | is_bag () const |
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bool | is_damaging () const |
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bool | is_noisy () const |
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bool | is_draw () const |
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bool | is_ignore () const |
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bool | is_roof () const |
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bool | is_translucent () const |
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bool | is_editor () const |
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bool | is_u8_explode () const |
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bool | is_targetable () const |
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bool | is_invitem () const |
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bool | hasQuantity () const |
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bool | takesDamage () const |
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bool | getTypeFlag (int typeFlag) const |
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bool | getTypeFlagU8 (int typeFlag) const |
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bool | getTypeFlagCrusader (int typeFlag) const |
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void | getFootpadWorld (int32 &x, int32 &y, int32 &z, uint16 flipped) const |
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uint32 | _flags |
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uint32 | _x |
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uint32 | _y |
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uint32 | _z |
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uint32 | _family |
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uint32 | _equipType |
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uint32 | _animType |
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uint32 | _animData |
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uint32 | _animSpeed |
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uint32 | _weight |
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uint32 | _volume |
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WeaponInfo * | _weaponInfo |
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ArmourInfo * | _armourInfo |
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MonsterInfo * | _monsterInfo |
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DamageInfo * | _damageInfo |
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The documentation for this class was generated from the following file: