This is the complete list of members for Grim::MeshFace, including all inherited members.
_userData (defined in Grim::MeshFace) | Grim::MeshFace | |
changeMaterial(Material *material) (defined in Grim::MeshFace) | Grim::MeshFace | |
draw(const Mesh *mesh) const (defined in Grim::MeshFace) | Grim::MeshFace | |
getLight() const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
getMaterial() const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
getNormal() const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
getNumVertices() const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
getTextureVertex(int i) const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
getVertex(int i) const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
hasTexture() const (defined in Grim::MeshFace) | Grim::MeshFace | inline |
loadBinary(Common::SeekableReadStream *data, Material *materials[]) (defined in Grim::MeshFace) | Grim::MeshFace | |
loadText(TextSplitter *ts, Material *materials[], int offset) (defined in Grim::MeshFace) | Grim::MeshFace | |
MeshFace() (defined in Grim::MeshFace) | Grim::MeshFace | |
setNormal(const Math::Vector3d &normal) (defined in Grim::MeshFace) | Grim::MeshFace | inline |
stealData(MeshFace &other) (defined in Grim::MeshFace) | Grim::MeshFace | |
~MeshFace() (defined in Grim::MeshFace) | Grim::MeshFace |