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void | stealData (MeshFace &other) |
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int | loadBinary (Common::SeekableReadStream *data, Material *materials[]) |
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int | loadText (TextSplitter *ts, Material *materials[], int offset) |
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void | draw (const Mesh *mesh) const |
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void | changeMaterial (Material *material) |
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bool | hasTexture () const |
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const Math::Vector3d & | getNormal () const |
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void | setNormal (const Math::Vector3d &normal) |
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const Material * | getMaterial () const |
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int | getNumVertices () const |
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int | getVertex (int i) const |
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int | getTextureVertex (int i) const |
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int | getLight () const |
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The documentation for this class was generated from the following file: