ScummVM API documentation
ztats_controller.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA4_CONTROLLERS_ZTATS_CONTROLLER_H
23 #define ULTIMA4_CONTROLLERS_ZTATS_CONTROLLER_H
24 
25 #include "ultima/ultima4/controllers/controller.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
33 class ZtatsController : public WaitableController<void *> {
34 public:
36 
37  bool keyPressed(int key) override;
38  void keybinder(KeybindingAction action) override;
39 };
40 
41 } // End of namespace Ultima4
42 } // End of namespace Ultima
43 
44 #endif
void keybinder(KeybindingAction action) override
Definition: ztats_controller.h:33
Definition: detection.h:27
bool keyPressed(int key) override
Definition: controller.h:118