#include <controller.h>
Public Member Functions | |
WaitableController (T defaultValue) | |
virtual T | getValue () |
virtual T | waitFor () |
virtual bool | mousePressed (const Common::Point &mousePos) |
Public Member Functions inherited from Ultima::Ultima4::Controller | |
Controller (int timerInterval=1) | |
virtual bool | isCombatController () const |
bool | notifyKeyPressed (int key) |
bool | notifyMousePress (const Common::Point &mousePos) |
int | getTimerInterval () |
virtual void | setActive () |
virtual bool | keyPressed (int key) |
virtual void | keybinder (KeybindingAction action) |
virtual void | timerFired () |
bool | shouldQuit () const |
Protected Member Functions | |
void | doneWaiting () |
Protected Attributes | |
T | _value |
Additional Inherited Members | |
Static Public Member Functions inherited from Ultima::Ultima4::Controller | |
static void | timerCallback (void *data) |
Class template for controllers that can be "waited for". Subclasses should set the value variable and call doneWaiting when the controller has completed.
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inlinevirtual |
Mouse button was pressed
Reimplemented from Ultima::Ultima4::Controller.
Reimplemented in Ultima::Ultima4::MenuController.