ScummVM API documentation
game_state.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PHOENIXVR_GAME_STATE_H
23#define PHOENIXVR_GAME_STATE_H
24
25#include "common/array.h"
26#include "common/scummsys.h"
27#include "common/str.h"
28#include "common/stream.h"
29
30namespace Graphics {
31struct Surface;
32struct PixelFormat;
33} // namespace Graphics
34
35namespace PhoenixVR {
36
37struct GameState {
38 Common::String script;
39 Common::String game;
40 Common::String info;
41 Common::Array<byte> dibHeader;
42 int16 thumbWidth;
43 int16 thumbHeight;
44 Common::Array<byte> thumbnail;
46
47 static GameState load(Common::SeekableReadStream &stream);
48 void save(Common::WriteStream &stream) const;
49
50 Graphics::Surface *getThumbnail(const Graphics::PixelFormat &fmt, int newWidth = 0);
51};
52} // namespace PhoenixVR
53
54#endif
Definition: stream.h:745
Definition: str.h:59
Definition: stream.h:77
Definition: formatinfo.h:28
Definition: pixelformat.h:138
Definition: surface.h:67
Definition: game_state.h:37