ScummVM API documentation
game_state.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PHOENIXVR_GAME_STATE_H
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#define PHOENIXVR_GAME_STATE_H
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#include "common/array.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/stream.h"
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namespace
Graphics
{
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struct
Surface;
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struct
PixelFormat;
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}
// namespace Graphics
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namespace
PhoenixVR {
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struct
GameState
{
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Common::String
script;
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Common::String
game;
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Common::String
info;
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Common::Array<byte>
dibHeader;
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int16 thumbWidth;
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int16 thumbHeight;
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Common::Array<byte>
thumbnail;
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Common::Array<byte>
state;
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static
GameState
load(
Common::SeekableReadStream
&stream);
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void
save(
Common::WriteStream
&stream)
const
;
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Graphics::Surface
*getThumbnail(
const
Graphics::PixelFormat
&fmt,
int
newWidth = 0);
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};
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}
// namespace PhoenixVR
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#endif
Common::Array< byte >
Common::SeekableReadStream
Definition:
stream.h:745
Common::String
Definition:
str.h:59
Common::WriteStream
Definition:
stream.h:77
Graphics
Definition:
formatinfo.h:28
Graphics::PixelFormat
Definition:
pixelformat.h:138
Graphics::Surface
Definition:
surface.h:67
PhoenixVR::GameState
Definition:
game_state.h:37
engines
phoenixvr
game_state.h
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