ScummVM API documentation
PhoenixVR::GameState Struct Reference

Public Member Functions

void save (Common::WriteStream &stream) const
 
Graphics::Surface * getThumbnail (const Graphics::PixelFormat &fmt, int newWidth=0)
 

Static Public Member Functions

static GameState load (Common::SeekableReadStream &stream)
 

Public Attributes

Common::String script
 
Common::String game
 
Common::String info
 
Common::Array< byte > dibHeader
 
int16 thumbWidth
 
int16 thumbHeight
 
Common::Array< byte > thumbnail
 
Common::Array< byte > state
 

The documentation for this struct was generated from the following file: