ScummVM API documentation
resource_nth.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AWE_RESOURCE_NTH_H
23 #define AWE_RESOURCE_NTH_H
24 
25 #include "awe/intern.h"
26 
27 namespace Awe {
28 
29 struct ResourceNth {
30  virtual ~ResourceNth() {
31  }
32 
33  virtual bool init() = 0;
34  virtual uint8 *load(const char *name) = 0;
35  virtual uint8 *loadBmp(int num) = 0;
36  virtual void preloadDat(int part, int type, int num) {}
37  virtual uint8 *loadDat(int num, uint8 *dst, uint32 *size) = 0;
38  virtual uint8 *loadWav(int num, uint8 *dst, uint32 *size) = 0;
39  virtual const char *getString(Language lang, int num) = 0;
40  virtual const char *getMusicName(int num) = 0;
41  virtual void getBitmapSize(int *w, int *h) = 0;
42 
43  static ResourceNth *create(int edition);
44 };
45 
46 } // namespace Awe
47 
48 #endif
Definition: aifc_player.h:29
Definition: resource_nth.h:29
Language
Definition: language.h:45