ScummVM API documentation
resource_nth.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AWE_RESOURCE_NTH_H
23#define AWE_RESOURCE_NTH_H
24
25#include "awe/intern.h"
26
27namespace Awe {
28
30 virtual ~ResourceNth() {
31 }
32
33 virtual bool init() = 0;
34 virtual uint8 *load(const char *name) = 0;
35 virtual uint8 *loadBmp(int num) = 0;
36 virtual void preloadDat(int part, int type, int num) {}
37 virtual uint8 *loadDat(int num, uint8 *dst, uint32 *size) = 0;
38 virtual uint8 *loadWav(int num, uint8 *dst, uint32 *size) = 0;
39 virtual const char *getString(Language lang, int num) = 0;
40 virtual const char *getMusicName(int num) = 0;
41 virtual void getBitmapSize(int *w, int *h) = 0;
42
43 static ResourceNth *create(int edition);
44};
45
46} // namespace Awe
47
48#endif
Language
Definition: language.h:45
Definition: resource_nth.h:29